![]() funny how that happens, ain't it?) I'm thinking sub-5 is indeed quite possible, we just need to play a LOT more to get there. So even though it's nowhere near optimal, it'll definitely be a fun watch, haha.Īfter looking at it again (and given the fact that, on an individual-level basis I KNOW we can do better. insane (the purple tanks REFUSE to die!). But the big places where we lost time are 17 (22.20 seconds) and 19 (25.90) - which seems bad, until you SEE it! I narrowly avoided death no less than 5 times on 17 by shooting down missiles at the last second, and 19 is just. Still, that would only waste anywhere from half a second to a few. Ironically enough, I don't think we hit optimal times on ANY of the levels aside from 1 on the run we're submitting - there's always that one tank that refused to die on pretty much every level. Time to read the SDA Knowledge Base pages.ĮDIT: Just timed it: 5:23. but I can post it somewhere once I figure out how, haha. I just read on the home page that apparently there can't be any submissions until the 25th, so I guess I can't submit the run until then. Optimality in general is very difficult to keep consistent.Īnyway, I'll post the times once I get them (I'm transfering the run to DVD as we speak, so I can time it). 19 is just too random (you CAN'T just barge in or those damn purple tanks just plain outnumber you), and in 17 I seriously think we've never had both players alive more than 2 seconds into the level, haha. but after the first few hours of trying we realized very quickly it was near impossible to do 17 and 19 anywhere near optimally. WE HAVE A RUN! Lots of hard work went into it, but it feels good to finally have something to submit!
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